I didn't expect, stepping in, that this 720-degree VR simulator would make me physically sick.
At a glance the Aorus VR simulator looks like a lot of similar rigs you'd find in janky arcades of your youth.
But I wasn't ready for the game I was about to get strapped into, Redout.
Sitting in the rig, you have a VR headset and a pair of headphones on, before you're handed a joystick and told to "hold on really tight."
IMAGE: YVETTE TAN/MASHABLE
Turns out, Redout is a pretty intense high-speed-racing game.
Nearly immediately, you're flung through various race tracks that feature crazy twists, and at times cliff-hanging turns.
I wish I were exaggerating.
The simulator mimics the exact moments of your race car, so if you happened to plunge off a track — as I did — your entire simulator dips and basically flips you upside down. I wish I were exaggerating.
During the five or so minutes that I was on the ride, I was flipped, turned and thrown around, due mostly to my poor driving skills and inability to steer in a straight line.
I also screamed several times — not my proudest moment.
This is me screaming:
And when I finally crossed the finish line, it was with some difficulty that I stepped off the simulator — and straight into the bathroom to throw up.
I did however, later return to the simulator to see how other people were getting on.
As it turns out, I was not the only one struggling with the simulator.
A Taiwanese girl in her 20s had stepped on and she was screaming so loudly that she had attracted quite a crowd at the Aorus booth at Computex, a technology show in Taiwan.
At one point she screamed "save me, save me!" in Mandarin. Other participants, some grown men, were reduced to tears.
For now, Aorus' simulator is not available to the public — so forget about fantasies of strapping your worst enemy onto this.
However, the gaming company says they hope for the simulator to be made publicly available in the future.
"We've had the simulator for half a year , and for now we are just bringing it to exhibitions," said Alan Liang, Community Manager at Gigabyte, Aorus' parent company.
"We are talking about cooperations with arcades, there's nothing [concrete] yet... but of course one day we hope this [will] spread on around the world."
Until then — take my word for it, it's an experience not to be forgotten any time soon.