Seven Non-Gaming Applications For Virtual Reality

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Seven Non-Gaming Applications For Virtual Reality
September 28, 2016
Virtual and augmented reality are already in use for commercial gaming applications, as evidenced by the growing list of games for the Oculus Rift and the popularity of Pokemon Go. But what about industries beyond gaming? A few markets are already starting to make use of this new technology, and more will likely follow as both AR and VR expand and become cheaper for businesses to implement. Below, seven technology executives from Forbes Technology Council offer their insights into how AR and VR may be used for non-gaming applications in the next few years.

1. Field Training Without The Field 
 
We have a customer that is in the business of training firefighters. They use virtual reality for training to deal with various danger situations. It serves a safe method of early and supplemental training for these future firefighters while reducing expense and danger to the trainees. - Tim MaliyilAlertBoot 
 

2. Events and Trade Shows Will Go Virtual 
 
AR/VR will saturate the event marketing and trade show space. Rather than paying large sums of money to transport and stage a piece of equipment or a structure, forward thinking companies are already investing that budget into developing AR/VR applications and experiences that are immersive, effective, reusable and cost effective. This trend will only accelerate in the coming years. - Ted Spies, Gateway Exhibit Services 
 
3. Information Overlays And Virtual Object Manipulation 
 
VR will have the largest impact in situations where individuals or teams need to interact with a physical objects, either theoretical or inaccessible. These include scientists investigating the very small or very large; creatives working with clients and their creations; entertainment beyond games. AR will have the largest impact in information overlays in industries such as tourism and manual work. - Brandon AllgoodNumerate, Inc 
 
4. AR And VR For Surgical Training 
 
Currently surgeons are trained using cadavers. The process generally requires more experienced doctors to train the less experienced doctors until they are ready for game time. AR and VR will be able to provide more realistic education and training for new surgeons. This will also reduce the risk to patients. - Jerry WilminkWisewear 
 
5. AR And VR Will Enhance The State Of Business 
 
Businesses will be able to send their clients on virtual tours of houses and office space without ever needing to be there in person. I also see potential for a radical shift in organizational communication with products like Microsoft MSFT +2.20%’s HoloLense for conference-style meetings. As AR and VR mature, business applications will skyrocket. - Pin Chen, ONTRAPORT 
 
6. Medical Education 
 
One obvious applications of VR and AR is in medicine where forms of simulations already exist, but they are dated and lack the effectiveness of a truly virtual or augmented experience. For instance, medical education requires students to undergo hundreds of hours of observation training. With a headset like Oculus Rift, students can lean in to see closer views of the action and enhance learning. - Scott StinerUM Technologies, LLC 
 
7. Exposure Therapy On Your Phone 
 
Technologies that enable us to experience a computer-generated reality have great potential in healthcare. Consider exposure therapies used to treat anxiety disorders; we could treat fears of spiders, flying or crowds using VR and AR, ahead of exposure to the real thing. Expect to see self-treatment apps for this and other health issues appearing for mobiles and VR devices in the near future. - Matthew RussellDigital Reasoning tems Inc 

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