China Focus: VR Injects Vitality To Teaching

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China Focus: VR Injects Vitality To Teaching
July 2, 2018

SHENYANG, July 1 (Xinhua) — Wang Lili felt she had penetrated into a human body by wearing a pair of glasses. “Bones, veins, ligament, marrow…

 

all the anatomical structures are very clear in three dimension,” said Wang, a resident of Shenyang, capital of northeast China’s Liaoning Province. At the 10th APEC Small and Medium Enterprises Technology Conference and Fair held in Shenyang from Wednesday to Friday, Wang tried the virtual reality (VR) glasses and anatomy teaching software.

 

“It’s amazing. I did not expect VR would help with my studies,” she said.

 

The software is designed by Kmax, a technology company on VR and augmented reality (AR) based in Nanchang, Jiangxi Province. Zhou Yihui, sales manager of the company, said the software has included over 4,600 anatomical structures as well as 1,200 questions for tests, turning students into “researchers,” instead of mere “knowledge receivers.”

 

Other teaching software they have developed covers astronomy, botany, geoscience, microbiology and zoology. China’s VR market expanded 164 percent in 2017 to 16 billion yuan (2.5 billion U.S. dollars).

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