FUTVRE LANDS attendees experienced a brand-new game hosted by a live DJ, a live theatrical performance, a marketplace bazaar, the “Last Avatar Standing” trivia game show and a real-time VR performance by five-time Grammy nominee Thomas Dolby.HIGH FIDELITY
On November 17th, High Fidelity, the real-time social VR platform founded by Second Life creator, Philip Rosedale, hosted a world first - a virtual reality festival.
Available on all High Fidelity’s platforms, up to 500 people could experience interactive games, giveaways, and one of the first live music shows in VR. FUTVRE LANDS presented people with a vision of the future - one where you can experience all the joys of a festival from the comfort of your living room.
Through the TV broadcast of major festivals, some may argue that we already have in-home entertainment that gives us a festival feel. Indeed, these streams allow people to enjoy large-scale events without the downsides - long lines, bad weather, overpriced hot dogs and more - but, a 2D experience is not as immersive as a real-life event.
This is where VR comes in. NextVR has been around for a while, and “provides profound immersion” into the greatest sports, music and entertainment experiences, from NBA games to Live Nation concerts. Oculus has also set its sights on live events with Oculus Venues. The feature allows users to visit concerts, movie premieres, and sports events in VR.
NextVR captures and delivers live and on-demand VR experiences.NEXTVR
For many, experiencing a concert in VR will be very appealing - access to your idol without the frustrations of live events (clean toilets, no queuing for a drink, no long journey home etc), plus the ability to have some control over your experience. For example, you can dial up or down interaction with other fans, you can also easily report those acting inappropriately. Another benefit, as this Mashable reviewer points out, is that everyone is fully engaged in the music and properly in the moment - there are no smartphones.
Oculus Venues was first demoed at the Oculus Connect conference in 2017.OCULUS
The downside? VR isn’t capable (yet) of capturing full reality. The smell of a sweaty music venue, the feel of the clammy air, the full body hug from a mate as the first chord is struck. Technology will never completely replicate the full sensory experience of a live music event. But we can get close.
For those that physically cannot make it to a sports stadium or festival, VR offers access into an otherwise prohibited world. For fans that cannot afford tickets to music concerts, VR (for now, Facebook is apparently working on a pricing model) offers an opportunity to participate and join the conversation around major gigs for free. With binaural sound and high-quality streaming video, VR really is the next best thing to the real thing.
It’s not just VR that is changing the way we experience events. AR is becoming an increasingly common feature at conferences and festivals.
On 5th November this year, League of Legends developer Riot Games debuted the song, “Pop/Stars,” at the game’s championship in Incheon, South Korea. The virtual band behind the song is known as K/DA and consists of popular characters from League of Legends. AR versions of the K/DA members joined real-life artists on stage to give a spectacular performance during the opening ceremony at the championships. This videoof the performance has garnered over 13 million views.
K/DA consists of League of Legends characters Ahri, Evelynn, Kai'Sa, and Akali. Their vocals are provided by accomplished music stars: US-based Madison Beer and Jaira Burns, and Miyeon and Soyeon from K-pop girl group (G)I-DLE.LEAGUE OF LEGENDS
Coachella, one of the world’s biggest music festivals, has a reputation for using immersive tech to add a bit of futuristic flair to events. In 2017, the company released an AR/VR application for festival-goers. Each attendee was delivered a “Welcome Box” - a package containing a festival guide and key information for visitors. Through the app, fans could access an AR experience that used the box as a tracking marker, transforming it into a miniature festival site. Users could also access a VR mode, featuring a series of VR tours designed to immerse ticket-holders in the festival experience, before they’ve even set foot on site.
AR features could be activated by the Coachella Welcome Box. festival-goers who pointed their camera at the design revealed a circling group of neon sharks, a bright hot air balloon, tangled roller coasters, a Ferris wheel and more.COACHELLA
Recently, game engine Unity used its own technology to augment its Unite LA event. Never-before-seen Unity AR experiences were integrated into the conference app and showcased via a unique AR gallery at the event venue.
Unity showed attendees the future of trade shows by integrating AR into the Unite conference app and creating an innovative AR art exhibition.UNITY/REWIND/MADFINGER GAMES
Immersive technologies have a unique ability to drive a deeper connection with audiences creating powerful and memorable experiences. Whilst we will see artificial intelligence, facial recognition, personalization and many more tech trends making an impact on the event scene, it’s the VR, AR and MR integrations that will win the hearts and minds of attendees and fans.