Will The Vive Cosmos Launch Be The End Of HTC Vive?

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Will The Vive Cosmos Launch Be The End Of HTC Vive?
October 4, 2019

Reddit Blogger comment about the HTC Vive Cosmos disappointing launch triggered a series of worried comments (see below).

mcdickmann2 18 points·17 hours ago

I am not feeling the Vive Cosmos...just unboxed and I am extremely underwhelmed. Less comfortable than the vive pro and the tracking is abysmal. I think almost got sick playing for 5 minutes. The controllers are a little bulky but not terrible. The fan inside of the HMD is loud as hell and makes an odd sound when you move. It also requires the light of 1000 suns to light up your room to the point where it won't complain. That could be part of the tracking issues but I am right next to a sliding glass window light is plentiful. Maybe I need to purchase a spotlight or something. The screendoor effect and clarity is about on par with the vive pro and index. Having owned the Rift S, Pimax 5k, Index, and vive pro I think I can say the cosmos is the worst major headset on the market right now

 

 

Itchymonkeyballs 2 points·14 hours ago

Which one do you use the most currently?

 

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mcdickmann2 2 points·13 hours ago

The Vive pro. In my option the oled screen makes all the difference. Lighting feels more realistic compared to the index. Plus I love the wireless adapter

 

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TareXmd 1 point·8 hours ago

What a disaster launch. I feel so bad for them. This should put them out of business since they've gone all-in with VR after the initial success of the Vive and failed to deliver.

 

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FischiPiSti 1 point·1 hour ago

Maybe I need to purchase a spotlight or something.

  1. Users complain about needing to put external sensors around the room

  2. Get half assed inside-out tracking

  3. Require users to add extra floodlights around the room instead of sensors

  4. ???

  5. Profit!

 

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snowcrash512 22 points·23 hours ago

I was hoping that they had some magical tech that allowed those bright LEDs to run without killing the batteries rapidly... Guess not.

 

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phr00t_ 10 points·22 hours ago

There have been many conflicting reports on battery life. Most reviewers I've watched and read said battery life is far better than 2 hours and that rumor was false... but there isn't a consensus yet, as we can see in this review.

 

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SvenViking 6 points·17 hours ago

The original quote from the HTC chat rep was something like “at least two hours” or “more than two hours”, so it depends on whether the “far better than two hours” reviewers mean “always at least three hours” or not. If not, all the other statements could be simultaneously correct.

 

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driverofcar 1 point·15 hours ago

Most reviewers I've watched and read said battery life is far better than 2 hours and that rumor was false

 

I've watched pretty much everything there is about the Cosmos, not one time have I come across anyone saying that the battery life is better than 2-3 hours. I think either you are lying or you had one person that didn't know what they were talking about. HTC themselves have revealed the battery life to only be 2-3 hours.

 

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phr00t_ 4 points·14 hours ago·edited 13 hours ago

I think either you are lying or you had one person that didn't know what they were talking about.

https://youtu.be/5NgMFf5CiSI?t=546

https://youtu.be/cNbjirjWmHU?t=584

https://www.reddit.com/r/Vive/comments/dbskbm/just_got_the_vive_cosmos_my_issues_so_far_ama/ (first lines say " Battery life? Just fine! played 4 hours and the controllers are on 3/4 battery ").

https://www.reddit.com/r/Vive/comments/dcxo5f/cosmos_vs_rift_s/ (" Questionable controller battery life, although mine are still showing as 4/4 after 3 hours...! ")

 

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TheElasticTuba 1 point·15 hours ago

Most people said it’s true. Oasis said that is a very short span (though that he couldn’t fully test it as the headset just doesn’t work with a lot of games right now).

 

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Akyita 9 points·23 hours ago

I suffered the same problems with my Lenovo Explorer, in fact the system is so sensitive, that even if your room layout stays exactly the same, if you change from cold white to warm white it won't recognize the space anymore. Also you have to completely block sunlight.

Also 4 AA battery's every 8 hours of gameplay, rechargeable batteries is a must if you don't want to destroy your wallet and the environment

 

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YaPoNeCcC 5 points·22 hours ago

If it was 8 hours it wouldn't be that bad, but they say 2-3 hours, which is frankly ridiculous.

 

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Akyita 3 points·19 hours ago

Maybe the WMR controllers are more power efficient? They have 20 leds each one tho, but I remember counting the time because windows would always read wrong the battery life values.

 

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Zokrym 1 point·6 hours ago

Think so. It's because rechargeables are slightly lower voltage IIRC.

 

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hipdashopotamus 5 points·19 hours ago

So crazy, I forget my Cv1 rift controllers have batteries and I'm pretty sure they take one each day AA(I don't remember because I never fucking change them)

 

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Heaney555 1 point·2 hours ago

Infrared uses much less battery than visible light.

 

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Spacelord_Jesus 3 points·17 hours ago

Cosmos had so many negative points and reviews I wonder how HTC actually managed to get this through testing phase

 

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antifan-of-fan 3 points·17 hours ago

I like the ipd, i like the screen, i actually like inside out tracking as i think its the future. I HATE the battery life, from what i've seen and read its actually worse than my O+ which i thought was impossible lol

 

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disastorm 2 points·23 hours ago

if it really needs so much light thats pretty crappy. how much light does the rift s and quest need?

 

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SvenViking 3 points·17 hours ago·edited 44 minutes ago

Quest works for me in surprisingly dim light. Even in an otherwise-pitch-black room lit solely by a computer monitor it works much of the time (though not reliably enough for playing games).

 

This is the room Cosmos failed to even attempt to track for RoadToVR. They say they tested the Rift S, Quest, Reverb, and Mirage Solo in the same room and lighting without issues.

 

TrustedReviews says:

When attempting to use the Cosmos in my bedroom or the Trusted Reviews test room, the Cosmos outright refused to function – or suffered a terribly laggy performance, with pop-up alerts claiming there wasn’t enough light for the cameras to accurately track my movement.

Admittedly, both rooms are dimly lit, but not beyond what you’d usually find in households after dark. The Oculus Quest suffered no such problem in the exact same conditions – even when playing the ultra-speedy Beat Saber – so HTC can’t claim this is the norm with inside-out tracking technology.

So I hope they will be able to improve it in software, but it definitely sounds severe for now.

 

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itschriscollins 2 points·8 hours ago

Rift S and Quest track with IR, much better low light performance. My guess is the Cosmos is tracking with visible light (hence the insanely bright controller lights so it can actually differentiate them from the environment) and is just really bad at it.

Computer AI vision is impressive, but I'm not sure it's figuring out depth in 6dof at high speed with what may be bad camera exposure impressive.

 

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QuadrangularNipples 2 points·1 hour ago

My Odyssey+ tracks just fine with only indirect lighting from nearby rooms.

 

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itschriscollins 1 point·20 minutes ago

I had completely forgotten about WMR headsets because I'm an idiot. Really hoping HTC just dropped a decimal point somewhere.

 

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Zokrym 1 point·6 hours ago

I mean, WMR tracking sucked to start with as well but vastly improved down the road. With a few updates I can imagine this gets a lot better- but likely it's something people will associate with it

 

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itschriscollins 1 point·5 hours ago

It's weird that it's this bad on launch though. Did HTC only test it in studios with spotlights? Or only during the day? Didn't anybody take it home? It feels like surely they must have missed something really silly and obvious in the software somewhere, like a decimal point in the wrong place or something

 

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Zokrym 1 point·5 hours ago

No idea, maybe office only testing? It shouldn't be that sensitive, other inside out hmds you can use in half lit rooms and still have an ok experience. I reckon it's just to rub ourselves in with patience and see what improvements they make.

 

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antifan-of-fan 3 points·17 hours ago

I can play my quest in dusk light...and that's pretty dark compared to a lit living room

 

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disastorm 1 point·13 hours ago

Than it seems the Cosmos is a strange decision indeed. It seems that it's worse tracking, worse battery life, worse visuals (sweet spot), almost double price to it's main competitors

 

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antifan-of-fan 2 points·12 hours ago

It starting to look like the cheap screen in the rift s isn't the reason why its cheaper overall. I think htc is trying to maximize profit, oculus is trying to maximize user base. Oculus is probably subsidizing their headsets a lot. They don't really care for profit as they get profit from their store, htc can only get their profits from hardware. Viveport is a good store but the usee base just isnt there

 

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disastorm 1 point·12 hours ago

I would have assumed that from the beginning. These days I think subsidizing gives a large advantage in winning a market, i was under the impression facebook was also subsidizing the first rift, so i had just assumed they were doing the same with all future rifts.

 

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DebugLogError 3 points·23 hours ago

I wasn't feeling the Cosmos as soon as I saw the weird tribal design on the controllers.

 

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driverofcar 3 points·15 hours ago

HTC really has no idea what they are doing. Valve leaving them to their own demise has produced this piece of garbage. HTC is a dead company.

 

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VallenValiant 2 points·23 hours ago

So what I am getting a vibe of, is that the inside out tracking is not ready.

I still believe that Lighthouse was the right choice for any indoors gaming. Simple, need less power, and multiple devices can share the same space.

 

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phr00t_ 18 points·22 hours ago·edited 22 hours ago

Rift S first came out and had tracking issues. Oculus fixed them.

Windows Mixed Reality first came out and had tracking issues. Microsoft fixed them.

Vive Cosmos first comes out and has tracking issues. I expect HTC to fix them.

I don't think there is a fundamental problem with inside out tracking, which is cheaper, easier to setup and very portable.

 

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SvenViking 2 points·17 hours ago

Quest also received tracking improvements in software updates.

 

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davew111 2 points·8 hours ago

Yes the tracking sounds like something that can be fixed in a firmware or software update. My WMR tracks well in any light, and it's only got two cameras.

 

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handynerd 1 point·14 hours ago

Agreed. I think it's a really complex problem to solve and the hardware appears to have everything it needs. It'd be nice if Microsoft, Oculus, and HTC could share all the lessons they've learned instead of each going through this. Oh well, may the best solution win!

 

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Brusanan 20 points·22 hours ago

The Oculus inside-out tracking works great. I think inside-out and outside-in tracking are both viable solutions, each with its own strengths and weaknesses.

 

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Sotyka94 10 points·21 hours ago

You getting it wrong. Rifst S and Quest doing it fine, and ready for large scale consumer market. Even WMR doing it better than Cosmos it seems like.

 

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gu1d3b0t 10 points·23 hours ago

The maddening thing is that they killed the Vive for this thing. Instead of focusing on reducing the Vive's cost to manufacture, they released a worse headset for more money and then decided to make Lighthouse capability an expensive add-on. It's like they're actively trying to turn people away from PCVR

 

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Brusanan 5 points·22 hours ago

They're just actively trying to turn people away from their own products. There is absolutely nothing HTC can do to compete with the Index or the Oculus lineup at this point.

 

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RustyShacklefordVR2 5 points·18 hours ago

Inside out tracking is absolutely ready.

If you have millions of dollars to put into developing the system and you dont use visible light instead of IR. As in you're not Microsoft or HTC.

 

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dondon63 5 points·19 hours ago

Rift S is fine. Hopefully cosmos will get better after a few months too. How it performs today doesn't mean it won't be better soon.

 

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SeconddayTV 3 points·22 hours ago

I am extremely happy with my Quest tracking though!

 

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gamesandguitar 2 points·18 hours ago

Works great on my quest

 

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[deleted]

1 point·22 hours ago

[supprimé]

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[deleted]

-5 points·22 hours ago(3 children)

 

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Boraas 1 point·6 hours ago

kinda seems like htc is looking for an excuse to stop making headsets, and they may have just made one.

 

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blueshark747 1 point·15 hours ago

They better lower the price on that piece of shit

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