SK Telecom Brings XR Services To eSports Fans

SK Telecom Brings XR Services To eSports Fans
July 29, 2019
Models promote SK Telecom's AR and VR services designed to offer more immersive viewing experiences for esports fans at LoL Park in Seoul in this photo provided by the mobile carrier, Friday. / Courtesy of SK Telecom


SK Telecom (SKT) launched three types of augmented reality (AR) and virtual reality (VR) services powered by its high-end fifth-generation network to offer more realistic and immersive viewing experiences for esports fans, the mobile carrier said Friday. 


The company said its next-generation viewing services come as the number of esports fans has increased rapidly. 


The League of Legends (LoL) World Championship finals, which took place in Korea in November, were viewed by 26,000 fans at the site and about 100 million fans worldwide through broadcasts, according to SKT. 


The esports arena within the LoL Park, set up by Riot Games in Seoul, can seat 400 spectators, but tickets are frequently sold out early, the Korean telecom firm said, noting that its new AR and VR services will allow esports fans to enjoy games anywhere with smartphones if they fail to obtain tickets. 


The Jump AR service offers users the experience of being teleported down to the esports arena, providing a 360-degree view.


The VR Replay offers highlight scenes of games from the perspective of game characters. Wearing a VR headset, users can enjoy an immersive viewing experience as if they are in the middle of the battlefield in the games. 


The VR on-the-spot live broadcast enables users to watch players at close range through 360-degree VR cameras installed at the esports arena. 


"Next-generation esports viewing services have now become a reality," said Jeon Jin-soo who heads the 5GX service business unit at SKT. "We will continue to expand our immersive 5G services."

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