Record yourself in the virtual world with Oculus’ official MRC kit.
Yesterday, Oculus launched its official set of Mixed Reality Capture Tools for the Oculus Quest, allowing users to record high-quality gameplay footage where real-world objects and people appear in VR.
For developers operating on Oculus Rift, HTC Vive, and other PC VR headsets, mixed reality capture has served as an invaluable marketing tool for their projects, allowing for a more realistic interpretation of what it’s like to be immersed than conventional POV. With the introduction of mixed reality compatibility Oculus Quest, developers, as well as content creators, have an awesome new way to share their standalone gameplay with the world; albeit it a price.
Image Credit: Oculus
Here’s the hardware you’ll need to get up and running:
- Oculus Quest (obviously)
- Compatible USB or HDMI camera
- Performant PC (connected to the same local network as the Quest)
- Dedicated capture card (such as an Elgato HD6OS or HD60Pro)
- Oculus Rift or Rift S (for calibration purposes)
- Green screen
Compositing footage in Open Broadcast Software // Image Credit: Oculus
Once you have all the required software installed, you can begin your camera calibration which involves printing out a physical tracker image and running several camera calibration tools located in the Mixed Reality Capture Tools package.
From there it’s just a matter launching the mixed reality capture app located on the Oculus Quest and compositing the footage in OBS (a free and open-source cross-platform streaming and recording program) using the new Oculus Mixed Reality plugin. Once the system is properly calibrated and the images are composited correctly on OBS, you should be able to step directly into the virtual scene and takes the place of the avatar; the virtual renditions of your Touch controllers will layer directly over their real-world counterparts, creating a seamless blend of virtual environments and real-world elements.
For a full breakdown of the semi-complex process visit the official Oculus Developer page right here.