Masterpiece Motion allows users to rig models within virtual reality, including these characters by Steve Teeps
MasterpieceVR releases Motion, a VR art creation tool for rigging, skinning, and posing assets within virtual reality.
With all the news about Oculus Quest and Rift S, HP Reverb, and Jimmy Fallon/Brie Larson's Beat Saber battle on The Tonight Show, thinking about how virtual reality will be used to create the 2D content of the future isn't necessarily the buzziest topic in the industry as we march into the second half of 2019.
Yet it's one of VR's secret powers that has been slowly revealing itself over the past three years -- proved recently in Jon Favreau's virtual production workflow reported by Entertainment Weekly.
Now, MasterpieceVR -- traditionally a VR sculpting and painting art creation tool -- is launching a toolset that will launch this idea to the fore, a sort of yin to virtual production's yang.
Today, MPVR announced the release of Masterpiece Motion, the first professional VR platform to rig 3D models from within virtual reality. This marks a huge moment for the convergence of immersive technology, gaming, and animation, allowing users to rig, skin, and pose models by hand, as opposed to doing so in a traditional 2D program such as 3ds Max.
Masterpiece Motion rigging still
"To animate a model for gaming, animation, or education, you first need to rig it," MasterpieceVR CEO Jon Gagne said in an interview with the author. "But rigging is a technical process that is a pain; we make the process fast and easy using VR and AI, giving any professional creative the ability to rig characters and objects without any previous experience."
The software has been created with existing tools in mind, allowing creators to import assets at any stage of the process, whether they are hand-sculpted in VR or produced in traditional 3D programs.
“The fact that you have true depth perception in Masterpiece Motion, enables you to place bones correctly on the first try,” 3D Artist Martin Nebelong said in a statement. “The automatic rigging and skinning are fast and efficient, even for models with high polycounts.”
In the simplest sense, the value proposition of Motion is straightforward: it saves creators time and increases their toolset.
“Rigging in Motion lets creators fully immerse themselves in the experience," Gagne said. "What used to take days can now be done in just minutes.”
In a broader sense, Motion gives maybe the clearest evidence to date that immersive media can be a powerful creative asset for 2D media content -- equipping professional creators with new capabilities as well as empowering new artists with deeper abilities to participate in ways that traditional software pipelines might not have.
So often over the past half-decade, innovations in VR have only resonated with community insiders. Now, Masterpiece Motion is giving creators a new reason to consider taking the leap into immersion.