Manus Polygon: Full-body Tracking In Virtual Reality

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Manus Polygon: Full-body Tracking In Virtual Reality
March 25, 2020

This month Manus unveiled their latest product: Polygon. Manus Polygon is a full-body VR solution that comes with multi-user collaboration possibilities. With the use of only 5 Vive trackers Polygon generates natural body movement. Enhanced with the Manus gloves which provide finger tracking, the users’ body integration is more immersive than ever before.

 

Effortless full-body

One of the key attributes of Polygon is the possibility for the user to self-calibrate, without any intervention from outside the VR experience. With the requirement of only 5 Vive trackers, setting up the hardware is as easy as it gets. These attributes allow the user to easily step into Polygon. Tracker assignment is done automatically during the calibration. The Polygon IK-system reads the movement of the Vive trackers and calculates the natural body movement of the user.

 

Multiplayer

Polygon comes with multi-user support, either locally or via an existing network. This makes it possible for Polygon users to connect with each other and share their virtual workspace. This system works with a host who runs the simulation allowing guests to join their environment.

 

A true multiplayer experience is more than just allowing people to see each other. One of the essential features of Polygon is networked object tracking. This feature makes sure all users see object locations in real-time, even when the object is being used by another user. Combined with the multi-user interaction framework that Manus offers, collaborating in virtual reality promises to run smoothly with the use of Polygon. Polygon will be released in June 2020.

 

Manus

Over the years Manus became the industry leader in data gloves development. After the successful release of their Prime series last year, Manus aims to move further and raise the bar in immersive technology development, thus introducing Polygon. Polygon is suitable for a variety of applications, including VR experiences, training and simulation, and virtual collaboration.

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