A new wearable electronic suit – featuring haptic feedback, motion capture and a biometric system – could be a stepping stone to highly immersive VR technologies of the future.
Described by its developers as "a two-way interface between human body and digital world", the Teslasuit is at the cutting edge of wearable technology. With a haptic feedback system, motion capture and positioning sensors, biometric feedback and multiplayer capabilities, it can accelerate VR training and provide richer, more personalised simulations with improved realism.
Sensation and performance monitoring are at the core of the Teslasuit's design. An electronic mesh distributed throughout the suit can replicate feelings of touch, wind, water, heat and cold, using tiny electric pulses. These can be triggered by actions, or on demand, in both virtual and augmented reality – resulting in greater immersion and 360-degree awareness, while engaging muscle memory. Imagine playing a VR game and you can "feel" your opponent punching you; or if you're firing a weapon and sense the recoil; or being able to feel a character hugging you; or training as a firefighter and being aware of changes in heat.
Meanwhile, a network of 10 motion capture and positioning sensors record the body's precise movements, for transfer into live virtual environments, or for offline animation recording. These movements can be integrated with Unreal Engine 4 and Unity 3D. In training applications, for example, professionals can lay down baselines that less experienced users can then compare against, to improve motor skills based on their past tracked actions.
In addition, the biometrics system monitors vital signs – enabling advanced health and performance data analysis. Real-time data collected from users can be used to relay emotional state, stress level, and other key health indicators. This enables interactive VR/AR training content that adapts to the trainee for personalised experiences, and measurement of key baselines to understand improvement or degradation over time.
"VR enterprise training is an essential part of the digital transformation agenda," says Sergei Nossoff, Chief Executive Officer (CEO) at Teslasuit. "A modern workforce needs agile, effective, and safe training. Teslasuit has focused its recent efforts on creating enterprise VR training solutions. We have combined the innovative insight of Teslasuit with the most advanced global VR training practices. Teslasuit enhances the main advantages of audio and visual VR training: increased immersion, the engagement of muscle memory, and safety. Teslasuit as a platform solution for extended reality generated great interest and demand from enterprises. The synergy of several systems allows for simulating conditions more realistically and monitoring the state of well-being of the trainee."
"We are currently focusing on working with corporate clients in the b2b segment to use Teslasuit for VR training in various industries," says Dimitri Mikhalchuk, Chief Revenue Officer (CRO) at Teslasuit. "We offer solutions for mining and processing, high-tech construction and engineering, training for firefighters and rescuers, and other industrial applications. We are constantly updating and improving the Teslasuit product. In the future, Teslasuit will have most broad applications in medicine and rehabilitation, sports and fitness, games and entertainment."
The Teslasuit made its debut at CES. It also appeared at the Augmented World Expo 2019 in Santa Clara. Later this year, the high-tech wearable VR suit will be demonstrated in Australia for the first time, when it features at the SingularityU Summit, Sydney, from 22–23 October 2019. The Teslasuit is also a finalist in the VR Awards 2019 being held in central London, with announcement of the winner expected on 11th November.