We are standing at the edge of change in the digital healthcare industry in the realm of Virtual Reality (VR).
You may be asking yourself, “How do we know this?” All you need to do is take a closer look at two of the biggest conferences in both the Gaming and Healthcare industries, in which VRPhysio recently had the pleasure of participating in.
The 2017 Game Developers Conference (GDC), the world’s largest professional game industry event, attracted over 27,000 attendees, and is thought to be the primary forum where programmers, producers, directors, game designers and others involved in the development of interactive games gather to exchange ideas and shape the future of the gaming industry.
The main focus on the conference this year was low and behold: Virtual Reality. Throughout the conference’s 500+ lectures, tutorials, roundtables and panels, there was constant discussion on VR: better games, better experiences online or offline, better hardware and affordable solutions.
The 2017 HIMSS Annual Conference & Exhibition brought together over 40,000 health and IT professionals, clinicians, executives and vendors from around the world. Yet, VRPhysio was the only medical VR company at HIMSS this year — which allowed us to feel like rockstars. It also enabled us to identify a major gap in the industry and we are now more confident than ever that our solution will be able to fill it.
On our first day at HIMSS, Intel approached us and introduced their Project Alloy — a stand alone VR headset set with built-in computer. Our goal now is to integrate VRPhysio with each and every VR headset in the market — including Intel’s Project Alloy headset — and open new possibilities for physical therapy professionals and patients around the world.
After attending these two conferences, the picture is now clearer than ever: VR will be a game changer for the Healthcare industry because it solves many of the problems that it has been trying to solve for years. VR has the ability to improve access, to help physicians connect to their patients and to provide real time data that will dramatically improve evidence based care.
This is exactly what VRPhysio is all about: VRPhysio is the first company in the world to develop a rehabilitation platform in Virtual Reality. We use VR games, movies and 360° workouts to gamify physical therapy exercises in order to make them enjoyable and engaging. We leverage cutting edge VR technology to monitor patients’ kinematics through their prescribed exercises, and provide real-time feedback and guidance.
Additionally, the VRPhysio platform utilizes machine learning to provide adaptive workouts and enhanced recovery outcomes. It provides a full-body VR experience both in clinics and at home, allowing patients to recover from the comfort of their own home.
My guess is that many of you have probably never even tried VR yet. We believe this will change in the very near future, sooner than you can imagine. We are proud to be at the forefront of this up-and-coming industry.
But one startup can’t do that alone. We are lucky to be part of PULSE@MassChallenge — the best digital health accelerator in the world that enables us to partner with two amazing, innovation-oriented companies — AARP and Microsoft that share our vision: VR will disrupt and change the rehabilitation market around the world.