Sketchfab Objects Can Now Be Pulled Into VR

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Sketchfab Objects Can Now Be Pulled Into VR
March 20, 2018

New API allows for Sketchfab content to be pulled directly into a 3D, VR or AR world.

 

Today Sketchfab have announced a new way for virtual reality (VR) and augmented reality (AR) users to interact with their library of content from within virtual space.

 

The new API will allow developers to access the Sketchfab library and build access to it directly in their applications. This means that for a user, they can access the ever growing library of hundreds of thousands of 3D models and import them directly into their software environment while remaining in virtual space. The new 3D Search Bar will open up plenty of exciting opportunists for both developers and consumers as Sketchfab take a significant step forward to bring their library closer to VR and AR.

 

The hundreds of thousands of models that the API opens up are all under Creative Commons licensing and users will be able to search the content by a number of different parameters. Alongside the release of the API, Sketchfab have also introduced import addons for the Unity engine, Unreal Engine and Godot, as well as native integrations with Torch3D, Minsight, Spatial stories, Selerio, StellarX, Holobeam, AnimVR, Plattar, Sketchbox3D and Looking Glass.

 

On top of all this Sketchfab have also announced partnerships with significant group of developers planning Download API integration in the coming months. This includes Amazon Sumerian, Substance, Modo, High Fidelity Sansar, The Wave VR, MasterpieceVR and Meta.

 

Sketchfab CEO said, “Since we started Sketchfab in 2012, we’ve been on a mission to help democratize 3D, and make it accessible everywhere. Bringing 3D content everywhere also means sharing it outside of Sketchfab, so that it can be used in more ways, and as part of bigger projects. The download API is our first major step forward into these exterior environments.”

 

Sketchfab have been continuing to embrace VR and AR for sometime now including adding support for ARCore back in November last year, following the support for ARKit that September as well. They even released their own app last July to allow users to view models from the library in VR using a head-mounted display (HMD) such as Google Cardboard.

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