Oculus Sets New Bar For Immersive Video Quality

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Oculus Sets New Bar For Immersive Video Quality
May 26, 2018

New playback engine will debut with re-release of 'Henry' for Oculus' mobile headsets.

 

John Carmack, Oculus’ CTO, has revealed work on a new VR video playback technology which he says is coming to Oculus Go and newer Gear VR phones. To show it off, the company is planning a re-release of the animated short Henry, which Carmack says will “set a new bar for immersive video quality.”

 

Henry was the first VR short film released by Oculus Story Studio, the company’s in-house narrative studio which ended up closing in 2017. While Henry was originally released as a real-time rendered experience for the Rift, a pre-rendered VR video version is available on Oculus Go and Gear VR.

Image courtesy Oculus

 

On Twitter today, Carmack said the company plans to re-release the pre-rendered version of the VR short, using new VR video playback tech. Carmack, a VR optimization guru, seems quite confident that the playback system will bring heretofore unseen video quality on such devices, going so far as to say it will “set a new bar for immersive video quality.” He says the new system allows for 5K × 5K playback at 60FPS (and presumably stereoscopic).

Carmack offers no hints on when the new playback tech will debut with the Henry re-release, nor whether the playback system will be a foundational update to existing first-party video apps, or something standalone. We’d hope that the tech will be made available to third-party developers, but we’ll have to wait to hear more about the project’s scope.

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