Oculus Asyncronous Spacewarp Cuts Power In Half

Oculus Asyncronous Spacewarp Cuts Power In Half
November 13, 2016

One of the main hinderances of virtual reality adoption thus far has been the almost insane system requirements needed to run many of the games and experiences for the Ocukus Rift and HTC Vive. On top of the $600-$800 price tags for the headsets, users also need a rather high-powered, expensive PC in or to handle graphics. Well, thanks to Oculus, this may all be about to change in a big way.


Oculus has recently announced Asynchronous Spacewarp, and they say that the technology can cut the processing power required in half! The way the technology works is that it extrapolates frames from the previously generated one. This leads to no dropped frames, and a continuance of the 90 frames per second norm required for games and apps for believable immersion. 


In fact this technology works so well, that the minimum requirements for the Oculus Rift would be an Intel Core i3-6100, Nvidia GeForce GTX 960 and 8 GB of RAM. This could also be the precursor to standalone wireless headsets coming about from Oculus in the near future. Below is a video of the technology in action:

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