BackLight Shines In 2019 VR Awards' Finalists List

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BackLight Shines In 2019 VR Awards' Finalists List
June 20, 2019
The Scream, by BackLight Studio and ARTE

 

There are 12 categories for this year's awards.

 

The third annual VR Awards began looking for nominees back in March, looking to fill 12 categories with the latest virtual reality (VR) hardware, videogame and software solutions. This week all the nominees have been announced, with categories like VR Game of the Year seeing an abundance of entries.

 

There are plenty of familiar faces nominated such as Oculus Quest and Rift S both appearing in the hardware category, while Game of the Year features the likes of Blood & TruthVacation Simulator and Angry Birds VR: Isle of PigsImpressively enough, the Paris-based XR studio BackLight is nominated in 4 categories.

“The VR Awards is a platform of growth for the innovators, pioneers and creatives of tomorrow, the finalists announced today deserve to be where they are, and deserve to be celebrated for their outstanding work. The VR Awards strives to recognize all areas of this flourishing industry as it continues to grow,” said Daniel Colaianni, Chief Executive, AIXR in a statement.

 

Overseen by The Academy of International Extended Reality’s (AIXR) independent VR Advisory panel, over 80 expert judges will deliberate in preparation for the winner announcements which take place on the 11th November 2019. Tickets for the awards are available here.

 

The VR Awards 2019 nominations are as follows:

VR Hardware of the Year:

  • Oculus – Quest

  • VRgineers – XTAL 5K HMD

  • Oculus – Rift S

  • HTC – Vive Pro Eye

  • VR Electronics – Teslasuit

  • HP – Reverb VR Headset

 

VR Game of the Year:

  • SIEE & ASOBI Team – ASTRO BOT Rescue Mission

  • Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition

  • Coatsink – Shadow Point

  • Sony London Studio – Blood & Truth

  • Owlchemy Labs – Vacation Simulator

  • Outerloop Games – Falcon Age

  • Secret Location – Transpose

  • First Contact Entertainment – Firewall Zero Hour

  • Survios – CREED: Rise to Glory™

  • Archiact – FREEDIVER: Triton Down

  • Resolution Games – Angry Birds VR: Isle of Pigs

  • Innerspace VR & ARTE France – A Fisherman’s Tale

  • SignSine – PROZE: Enlightenment

 

VR Experience of the Year:

  • ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I

  • NBC Universal & Digital Domain – Eleven Eleven

  • StartVR – Awake

  • REWIND & SkyVR – Curfew: Join The Race

  • Lucas Rizzotto – Where Thoughts Go

  • Cinétévé Experience & Backlight Studio – The Scream VR

 

VR Film of the Year:

  • Fable Studio, Third Rail Projects & Oculus Story Studio – Wolves in the Walls: It’s All Over

  • Axis Studios – the bOnd

  • Baobab Studios – Crow: The Legend

  • Walt Disney Animation Studios – Cycles

  • Secret Location & Electric Shepherd Productions – The Great C

  • Breaking Fourth Limited – Lucid

  • Felix & Paul Studios – Traveling While Black

  • Simpals Studio – Aripi

  • Parable, Channel 4 & 59 Productions – Grenfell: Our Home

 

VR Marketing of the Year:

  • Backlight, Orangina Suntory & Marcel – Oasis Pocket Adventure: The Infrunite Slide

  • UDG Ludwigsburg, Nerdindustries & Porsche – Porsche “Hall of Legends” VR Experience

  • Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations

  • NUMENA & BMW – S 1000 RR VR

  • Proektmarketing +1 & Ledvizor – Ledvizor VR-presentation space

  • LR Studio & Cartier – VR experience for Santos de Cartier launch

  • Ready At Dawn – Lone Echo II: Trailer Experience

  • Happy Finish, H+K Strategies & Ford –  Ford ‘WheelSwap’ VR

 

Rising VR Company of the Year:

  • KageNova

  • Immotion

  • HOLOGATE

  • Maze Theory

  • Fable Studio

  • PeriscapeVR

  • Lume

  • Enduvo

  • AtlasV

 

Innovative VR Company of the Year:

  • Make Real

  • Fundamental Surgery

  • Amaze VR

  • BackLight

  • Spinview UK

  • Emblematic group

  • Ballast Technologies

  • Avantis Systems

 

VR Education & Training of the Year:

  • Filament Games – Breaking Boundaries in Science

  • Vodafone & Make Real – Working at Height

  • Isbank – IsReality (Isbank)

  • Orka Informatics – Virtual Training Ship Simulation (VTS)

  • Nanopixel & Eandis – Training: Replace low voltage fuses without life-threatening risks

  • Somewhere Else – BODYSWAPS®

  • Avantis Systems – ClassVR

  • Immerse & DHL – DHL: Gamification of the Cargo Loading VR Training Process

  • Engine House VFX – Exoplanet Explorers 2

  • MOYOSA Media – Mighty Masters

 

VR Healthcare of the Year:

  • Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR

  • Oxford Medical Simulation – Oxford Medical Simulation

  • Fundamental Surgery – Fundamental Surgery (FS)

  • Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning

  • Oxford VR – Fear of Heights (clinical acrophobia).

  • Virtualware & King’s College London – VR for Psychosis Research and Treatment

 

Out of Home VR Entertainment of the Year

  • ILMxLAB & The VOID – Ralph Breaks VR

  • Ballast Technologies & Wiegand.Maelzer – VRSlide

  • DIVR – Golem VR

  • MWMi – Chained: A Victorian Nightmare

  • Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Experience

  • Holocafe – FaBIOS Fantastic Fun Factory

  • Zero Latency – Sol Raiders

  • Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR

  • Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY

  • Ubisoft Blue Byte – Beyond Medusa’s Gate

  • EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS

  • Flight School Studio – War Remains

 

VR Social Impact Award:

  • BBDO DUBLIN – RSA CONSEQUENCES

  • Vulcan Productions – X-Ray Fashion

  • Force Field Entertainment – Anne Frank House VR

  • Galactig – Dementia Yn Fy Nwylo I / First Hand

  • VILD Studio – CHILDREN DO NOT PLAY WAR

  • Springbok Entertainment – The 100% – Maggie’s Story

  • Vulcan Productions – Ghost Fleet VR

  • East City Films – Common Ground

  • Artie – Mercy

  • Visualise, Don’t Panic & ICRC – The Right Choice – ICRC

 

VR Enterprise Solution of the Year:

  • Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality

  • VBlueprint Reality – MixCast VR Marketing System

  • Autodesk – Autodesk VRED – VR Collaboration

  • Goodpatch – Athena

  • Virtualware – VIROO: Virtualware Immersive Room

  • Elara Systems – VR Command Center

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