‘Sprint Vector’ Plays Like Old-school ‘SSX’ In VR

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‘Sprint Vector’ Plays Like Old-school ‘SSX’ In VR
November 18, 2017

When Survios first unveiled “Sprint Vector,” it was more of a concept than an actual game. The minds behind “Raw Data” figured out a way to let players move at high speed in virtual reality without getting them sick.

 

It could potentially solve a problem plaguing VR experiences. Now, that “Sprint Vector” has been out on Oculus Rift and the HTC Vive, it has found an identity as a competitive extreme sports game. When the game comes out on the PlayStation VR, players will encounter a title that feels a lot like “SSX.

 

They’ll travel from point A to point B in races that resemble a cross-country skiing on “Tron” and acid. Movement is fast as players use the PlayStation Motion controls to pull themselves forward. It’s almost like skiing as players go over bumps and get air as they jump over ramps and glide forward with a Superman-type move.

 

The game veers away from “SSX” when it adds other moves. It wasn’t in the PSVR demo, but in another version of the game, players will have to climb walls. They can climb it by grabbing the handholds, but smart players will toss themselves up and over the obstacle.

 

With all this movement, “Sprint Vector” is a workout. The game will get players hearts pumping with the constant movement. By the end of the race, in which I finished fifth out of eight competitors, I was winded. I need to get into shape to the play this game.

 

My only qualms about “Sprint Vector” is that though Survios gets high-speed movement right, landing all those jumps is an issue. Falling and hitting the ground left me queasy. It’s something I’ll have to adjust to. The active nature of the game also means that players can knock things over if they’re playing in the living room or they can easily be disoriented as they try to run left or right to avoid obstacles.

 

Lastly, Survios said “Sprint Vector” will have a “Mario Kart” element. Players will be able to grab items and use them against competitors to slow them down. In addition, racers will negotiate hazards around the course. Although players will compete against seven other AI opponents, the game also supports one-on-one player-vs-player competition over the internet.

 

All of this makes “Sprint Vector” an intriguing project, one to keep an eye on when it comes to PlayStation VR in the next few months.

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