Cillian Murphy as Tommy Shelby in Peaky Blinders (Image: Robert Viglasky © Caryn Mandabach Productions Ltd & Tiger Aspect Productions Ltd 2016)
There's good news for Doctor Who fans too.
Peaky Blinders fans will soon be able to play a new range of games inspired by the smash hit series - including a virtual reality experience.
Digital entertainment studio Maze Theory is working on a multi-tech gaming experience based on the BBC gangster drama.
Launching next year, the VR game, Peaky Blinders - The King's Ransom, will be a 'narrative-driven action adventure' featuring characters including Tommy Shelby, Arthur Shelby and Polly Gray, with famous backdrops from the show including The Garrison pub and Charlie's Yard.
Maze first revealed the plans last year and has today announced it will also be bringing the game to additional platforms and devices including PC, console and mobile.
The studio has also announced it is expanding its Doctor Who franchise early next year with the launch of a PlayStation, Xbox, PC and Switch game and a horror/sci-fi mobile phone takeover game being developed in partnership with Kaigan Games.
Doctor Who (Image: BBC)
The three games create a trilogy of experiences, the first of which was Doctor Who: The Edge of Time VR game which launched in November 2019.
Fans can expect new adventures, new game mechanics, intriguing subplots and iconic features such as the TARDIS, Weeping Angels, Daleks and – of course - the chance to collude with the Doctor herself.
Maze Theory CEO Ian Hambleton said: “Maze Theory is evolving to the next level. We know from feedback that fans of shows like Doctor Who and Peaky Blinders crave new and exciting experiences across multiple devices and interwoven stories that create an overall experience far surpassing that of a single game.
Maze Theory is launching new Peaky Blinders and Doctor Who gaming experiences (Image: Maze Theory)
Maze Theory is also developing an original VR game titled The Vanishing Act.
The feature-length, narrative-based experience is billed as an exploration of the human mind, which enables players 'to experience the memories of others and travel to deeper layers of their own'
The company’s expansion is made possible by an investment from the UK Creative Content EIS Fund in association with the British Film Institute (BFI), and a grant from the Government's UKRI Audiences of the Future Programme, with match funding from Vive X.
Mr Hambleton added: "The world is facing challenging times right now, but the gaming sector continues to be resilient in times of economic uncertainty.
"These investments and our new content initiatives enable us to grow our fanbase and drive our business forward. We remain as committed as ever to delivering brilliant gaming experiences.”