A flurry of press this week heralding Star Trek’s first foray into virtual reality gives us a glimpse of what’s in store when the game arrives on May 30th. There are also new details along with videos and images for the game, including the first in-game footage of the recently added bonus content for the original USS Enterprise bridge.
Star Trek: Bridge Crew, from game publisher Ubisoft and developer Red Storm, is set in the Kelvin Timeline and allows players to take command of the USS Aegis (NX-1787), a prototype vessel tasked with finding a suitable planet for the Vulcans to colonize after the loss of their homeworld in Star Trek(2009).
Would-be Starfleet officers can assume a variety of roles: Captain, Helm, Tactical, and Engineering, each with a unique control interface. The game is designed to be a social experience that rewards teamwork, so working with your colleagues and acting as part of a larger group is vital for success. If you don’t have enough friends with VR gear (which is still a relative rarity) to crew your ship, fear not – the computer can fill in any missing positions.
I played the engineer in an earlier version of the game last September, and you can read about my very positive experience here.
No bloody A, B, C, D, or E…
Developer Red Storm has also crafted some very exciting bonus content: a painstaking recreation of the Enterprise bridge from The Original Series, which will be playable in the game’s “Random Missions” mode, which, as the name suggests, randomly creates new missions. The lack of an intuitive interface (colored buttons, anyone?) promises to make this version of the game a bit more challenging to master.
Armchair adventures from across the web
A few video game sites were fortunate enough to get a hands-on demonstration of the latest version of the game. UploadVR, a site dedicated to all-things virtual, shared their thoughts about the game and demonstrated what playing a mission looks like.
IGN’s Ryan McCaffrey also had a crack at it, saying it “might be the most fun I’ve had in VR yet.”