Epic Games has launched Epic MegaGrants, committing $100,000,000 to assist game developers, media and entertainment creators, enterprise professionals, students, educators, and tools developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Epic MegaGrants marks an evolution from Epic’s Unreal Dev Grants program, a $5,000,000 fund initially launched in 2015, which awarded its final grants earlier this week.
Epic stated that “all grant recipients will continue to own their IP and will be free to publish however they wish,” this means that Epic is taking not investing in or owning the projects that receive funding. “Submissions will be evaluated, and grants awarded, on a continual rolling basis as funds allow, with no firm deadlines to submit.”
Although Epic doesn’t specify any limitations to projects, the company did outline some key areas for which it encourages people to apply. Those include “dev teams of all sizes” trying to build a project or transition one to UE4; teams working on film and television that want to make use of UE4; enterprise teams using UE4 in non-gaming areas like architecture, product design, and automotive; students and teachers using UE4 for educational and research purposes; and open-source developers building tools that could be of use to the broader UE community.