VR Is Changing The Way Fans Read About Football

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VR Is Changing The Way Fans Read About Football
November 28, 2017

Years ago, walking down a small street in Israel, I saw an image of Jesus with eyes that followed you as you moved. The images were printed using lenticular printing -- a technology that allows different images to be displayed from different angles, creating the illusion of movement as you shift your body. It turns out that this is nothing compared to what VR can do. Now, images cannot only move, but can come to life in full video format, as in the fictional world of Harry Potter.

 

The first great example of this phenomenon was a partnership in August with the Holiday Inn Express brand's "Be The Readiest" ad campaign and a special 2017 College Football Preview double issue of Sports Illustrated. The four AR-enabled regional covers featured an innovative augmented reality activation that spotlighted star college football quarterbacks, including Alabama's Jalen Hurts, Ohio State's J.T. Barrett, Oklahoma State's Mason Rudolph and USC's Sam Darnold.

 

To unlock the experience, readers activated the AR camera in the LIFE VR app --Time Inc.'s advanced storytelling platform (available for download on iOS and Android) -- and pointed their device at any of the four covers. This, in turn, launched them into an exclusive video experience from SI, previewing all the action from the upcoming college football season. The AI action continued inside the issue, where readers could find additional augmented reality content connecting the pages of the magazine with 360-degree videos.

 

The whole experience takes place within the frame of the magazine, creating an intimate yet almost magical experience for fans. (You can get a taste for what it looks like without having to download anything here.)

 

"We are constantly looking for new ways to not only innovate in the type of interactive editorial content we are producing, but also in how we can work with our advertising partners to provide differentiated activations that reach audiences in unique ways," said Chris Hercik, SVP of creative and content at Time Inc.'s The Foundry. "The College Football Preview issue -- with the unique augmented reality cover activation -- took the issue to the next level. For this production, we worked with partner Holiday Inn Express in an organic way to create a uniquely immersive experience, centered around exciting college football fans about the upcoming season." 

 

In addition to the successful launch of the AR-activated College Football Preview issue, Sports Illustrated is continuing to use augmented reality in exciting ways. Another recent example is a feature story on legendary surfer Laird Hamilton from the October 2 issue of Sports Illustrated. This issue enabled users to use the AR camera on the LIFE VR app to unlock a new virtual reality experience -- entitled "Take Every Wave, Laird in VR," -- by simply pointing their camera at the opening spread in the physical magazine.

 

The company reports that they saw a significant increase in LIFE VR users activating the in-app AR-camera following the launch of the SI College Football Preview issue. Corporate is "very excited about continuing to expand the use of the technology moving forward, with more innovative mixed reality projects coming soon from Sports Illustrated and Time Inc."

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