The Economist Releases Two New VR Documentaries

The Economist Releases Two New VR Documentaries
October 1, 2016

EARLIER this year The Economist launched its first virtual-reality experience, “RecoVR Mosul: A collective reconstruction”. It is a digital recreation of the Mosul Museum, and some of the artefacts inside it, which were destroyed by Islamic State militants in 2015. “RecoVR Mosul” went on to win the jury prize for innovation at the 2016 British Interactive Media Awards and a silver medal in the VR category of the 2016 Lovie Awards. Now we have updated our VR app with the addition of two more virtual-reality pieces: an offbeat tour of the Japanese city of Osaka, and an animated explainer that examines the problem of overfishing on the high seas. 
“Passport: Osaka” is a 360-degree documentary that acts as a companion piece to the Osaka episode of “Passport”, our series of travel films highlighting hidden gems in city destinations around the world. Previous episodes of the film series have visited Miami, Colombo and Buenos Aires. Now you can visit the fish market, a tattoo studio and a sento bathhouse, and walk the city centre at night, in this virtual tour for the culturally curious.
“OceansVR: Net positive” brings to life the debate around overfishing on the high seas. In effect it’s a VR version of a leader we published on the topic in July. But where a leader consists of words on a page (or a screen), a VR experience can take you inside the argument, in this case examining the issues from the perspective of a diner, a fish, a fisherman and a policymaker. It was first shown at the Festival of Dangerous Ideas in Sydney, Australia and is also an official selection of the 54th New York Film Festival’s Convergence track.
Both of these VR pieces, like “RecoVR Mosul” before them, are experiments in a new storytelling medium, created by Economist journalists working with the Economist Media Lab, part of our product-development unit based in New York. All three VR experiences can be accessed through the newly updated VR app, which is now available both for Apple iPhones and for Android-based smartphones (Cardboard or similar adapter required). We hope you will immerse yourself in them—and enjoy them.

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