The Xbox Scorpio and PS4 Pro are both looking to capitalise on VR
That’s due to both tech giants apparently being open to helping each other out when it comes to virtual reality.
While the technology has reached a place where games can finally be rendered at a good quality, the titles themselves have yet to set the world alight.
It’s easy to see why things like PlayStation VR and Oculus Rift remain niche, the price point alone is enough to put off many casual players.
There is also the lack of blockbuster games, Resident Evil 7 did much to sell the values of VR, however, more titles are needed.
The market remains challenging and may explain why both Sony and Microsoft have been more than open with each other when it comes to virtual reality.
Xbox chief Phil Spencer recently revealed more on the subject, explaining how Sony teams have visited Microsoft and vice versa.
“The Sony guys have been great,” he told Gamasutra.
“they’ve had our teams down, we’ve had them up to look at HoloLens and stuff that’s been going on.
“Obviously Valve’s about a stone’s throw from here. So the VR community itself is actually very collaborative because I think everybody realizes how early we are in the evolution of what this thing is about.”
VR could be a big selling point for the Xbox Scorpio and PS4 Pro, especially when you consider how the market may move forward in the coming years.
The new high-spec Project Scorpio console will make an appearance at E3, where Microsoft will reveal the new console and a selection of games.
"I’m proud of the progress made with Project Scorpio and what it will mean for the creators who fuel the passion of gamers around the world," reads an Xbox blog post.
"On behalf of everyone at Team Xbox, thank you for your continued passion and support. We’re excited to unveil Project Scorpio and the amazing game experiences it powers at E3 this June."
Interestingly, Microsoft has also been speaking about how they want to take an open and more inclusive approach to VR.
"So we're going to...my approach is to try and take a more open and inclusive approach to VR," Spencer told Gamasutra.
"The problem is the other people who are creating closed ecosystems are probably not going to like that. They're probably not going to want to play.
"But I'm going to try and be as open as we can, definitely across the platforms that we support. Because I think that right now if you're a developer, you're just looking for oxygen to go sell your game. And having to pick the winner in VR, this early, feels like a path to not having this space really take off, to me."