Why Advertisers Of The Future Are Betting On AR

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Why Advertisers Of The Future Are Betting On AR
March 18, 2019

Advertisers of the future will be able to use any physical space as a platform for a digital overlay.

 

You believe augmented reality is the future of advertising but isn’t AR just one of many tools at our disposal?

For centuries, advertising has been a one-way communication medium. With the onset of digital technology we now have the opportunity to have a dialogue with advertising. The future of advertising is an interactive, digital layer, laid on top of the physical world to change and augment physical reality to a new kind of augmented reality.

 

When did you first become interested in AR?

I’ve always been interested in pushing any medium used in advertising into new, unexpected and exciting territories. Augmented Reality appealed to me due to the enormous opportunity to change physical reality by means of this “digital lens” one is able to perceive reality through.

 

If AR is the future of advertising, what skills will creatives of the future need to have?

Vandal has been leading the charge with a concept called “Digital Placemaking”. Digital Placemaking is using technology in physical spaces to redefine environments, communicate with people and enhance human emotion.

 

We’re media and medium independent and can utilize any physical or digital platform to bring creativity to life. This has been very appealing to our clients and has set us apart from more traditional production companies.

 

Creatives of the future will not be limited to deploying advertising on a specific medium like a television screen, smartphone screen or magazine. They’ll be able to use any physical space as platform for a digital overlay. It’s this digital overlay that will change physical reality into a new augmented reality.

 

You’re passionate about bridging the gap between art, advertising, digital media, content, and culture. Yet most people don’t see advertising as art. How are you bringing them closer?

Sixty years ago Pop artist Andy Warhol paved the way exploring the relationship between art and advertising. Fast forward to today’s digital media landscape and our “always on” lifestyles and we’re able to explore this relationship much, much further. At Vandal we aim to use both physical and digital mediums to bridge this gap and showcase advertising as art, and art as advertising.

 

Are there any AR projects you’re especially proud of playing a role in?

Vandal’s AR campaign for World Square Lunar New Year 2018 is a project I’m particularly proud of. In an Australian first, Vandal with our partner Virtual Immersive delivered an AR campaign that utilized brand new technology never before implemented to this scale in Australia.

 

The future of advertising is an interactive, digital layer, laid on top of the physical world to change and augment physical reality to a new kind of augmented reality.

 

The campaign was a roaring success and has most certainly redefined the retail landscape here in Australia. It has been awarded many gold accolades and is a testament to our client’s forward-thinking attitude in embracing creative use of technology such as AR.

 

What’s Vandal all about – how is it different from more traditional production companies?

Our work includes beautifully crafted executions for entertainment platforms, interactive experiences, advertising, animation, visual effects, projection mapping, virtual reality, augmented reality, digital placemaking as well as niche art, design, sculpture, and experiential projects.

 

Vandal doesn’t use technology for the sake of using technology. Our focus is on creativity: having an exceptionally strong idea and the ability to utilize technology to bring ideas to life never thought possible before.

 

We’re media and medium independent and can utilize any physical or digital platform to bring creativity to life. This has been very appealing to our clients and has set us apart from more traditional production companies.

 

You oversee curation of the Vandal Art Gallery in Sydney’s Redfern. Why did you take on this side gig and what sort of work do you showcase?

Vandal Gallery showcases our groundbreaking collaboration with the best artists, creatives, coders, technologists, designers, illustrators, animators, filmmakers, photographers and musicians. Home to Sydney Art Month, Fringe Festival and MCA Young Ambassadors, we invite anyone with a passion for creativity to collaborate with us in defining Sydney’s most contradistinctive art gallery.

 

Are there any Australian new media artists that you have your eye on right now?

Singling artists out is always a tough one. Mixed-media artist Luke Batten’s exhibition “Consumed” was off the charts, with an incredible amount of people attending opening night. I also loved Chris Leaver’s “The Kingdom of God” for Sydney Art Month. Further abroad, my art crush is most certainly Felipe Pantone!

 

What do you hope people will learn from your session at AdFest next week?

Technology is transforming human civilization and interaction at an unprecedented pace. Advertising is one of the biggest driving factors behind this. Augmented Reality gives us the opportunity to make the invisible visible, allowing us to engage with people in physical spaces in a manner never thought possible before.

 

How did advertising get here? What does the future have in store for us? I’ll present a case study that showcases the experiential power of augmented reality and how it evokes real human emotion that enhances consumer behaviour. It will also reveal the vast treasure trove of data available and how to make use of it.

 

Favorite discovery of 2018?

 Finally coming to the realization (on their wedding day) that the actress from the TV show Suits is actually the same person that is getting married to Prince Harry. I always wondered how two people could looks so uncannily similar.

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