Vive X and VRVCA Teams
Vive X to open online applications for its fourth batch on 3/31 and expand operations to support European startups with a sixth location in London
Shenzhen – March 15, 2018 – The VIVE™ X global accelerator program will hold three separate Demo Days in Taipei, Shenzhen and San Francisco, total of 26 Vive X teams focusing on various VR/AR related fields demoed their innovations to over 400 investors and industry partners during the three events over the course of March. The Shenzhen event marked the first China Vive X Demo Day jointly held with the Virtual Reality Venture Capital Alliance (VRVCA), a global investor organization comprised of 50 of the world’s leading VR/AR investors. During the event, 17 teams from Vive X and 8 teams selected by VRVCA presented and showcased their innovations focusing on various VR/AR related fields such as core technology, software/applications, content, advanced UI and hardware devices. During the event, Vive X also announced to expand its operations to Europe for the first time by opening a sixth location in London, beyond its five current locations of Taipei, Beijing, Shenzhen, San Francisco and Tel Aviv, to further realizing its mission to nurture the best teams in VR/AR and advance the industry on a global scale.
As the most active investor in the VR/AR industry, Vive X has invested in more than 80 start-ups in the past two years across consumer and enterprise applications, immersive content, foundational technologies and AI-driven solutions. For batch four, Vive X will place an extra emphasis on 5G-integrated VR/AR and solutions that leverage the new generation of standalone devices, location-based entertainment, VR education and enterprise solutions, as well as technologies that enable more natural usage models for future devices. Batch four will be opened for new applications on http://vivex.vive.com starting from March 31st, with May 30th, 2018 as the final deadline; early applications will be given priority in the selection process.
“The first three batches of Vive X helped identifying and supporting many startups that have already created broad impact with truly innovative solutions that solve core industry issues,” said Alvin W. Graylin, China Regional President of Vive, HTC and President of VRVCA. “We are proud to have played a key role in nurturing the VR/AR startup ecosystem over the past two years. As the industry shifts to higher gear in 2018, Vive, Vive X and VRVCA will increase our efforts to assist the passionate founders with whom we work to reach new heights and accelerate their innovations to market.”
During the event, VRVCA also published its 2018 Annual VR/AR Investment Report today in cooperation with China Venture, UploadVR and MoguraVR, which includes key investment study data from all the major VR/AR markets as well as interviews with investment partners from over 20 leading venture firms to provide unique perspectives and insights on market trends and opportunities. Despite some views of a 2017 “VR winter”, global VR/AR investments actually grew in 2017 to reach an all-time high of almost $3 billion; financing challenges mostly affected startups at the angel stage, with overall deal count and size increasing year-on-year.
Looking forward to 2018, almost 90% of investors expect total VR/AR funding to increase or remain at 2017 levels. The report concluded that new investment opportunities will likely increase with the consumer adoption of lower entry barrier all-in-one VR/AR devices, a new generation of PC VR devices that enables greater enterprise applications, phone-based AR solutions that push the boundaries of immersive technologies and the imminent global deployment of 5G networks that will make Cloud VR/AR a reality. Startups focusing on VR/AR who seek to join the alliance, as well as sign up for coming events can apply at vrvca.com/.
Alvin W. Graylin, China Regional President of Vive, HTC and President of VRVCA
In addition, Premier Ventures, the fund jointly established by the HTC Corporation (“HTC”), a pioneer in innovative, smart mobile and virtual reality (VR) technologies and the Shenzhen Municipal People's Government, has also been officially put into the operation. The initial fund size is RMB 1 billion, and primarily will invest in companies with some kind of presence in the China market. The fund will work closely with Vive X and VRVCA to identify qualified investment candidates in China and abroad. Interested startups
can send your application to cooperation@premierVC.cn.
The companies participating in the Batch 3 Vive X Demo Days are as follows:
JuDaoEdu is dedicated to the research and development of VR labs for K-12 students. The product is applicable for Physics, Chemistry, Biology and Science education and the company’s vision is to provide students with authentic and safe VR lab environment.
Lenqiy is a leading VR content developer providing innovation and creativity education to teenagers. Their current product portfolio includes science, engineering, technology, art and mathematics VR tools. By bringing creativity into product design, Lenqiy wants to make learning an enjoyable journey of exploration for teenagers.
PanguVR is an AI-driven VR technology company with a focus on advanced computer vision. Its core engine, powered and refined by deep learning and processing thousands of terabytes of data, allows users to create 6DoF VR environments in minutes simply by uploading 3D assets or even 2D pictures. The process is fast and produces stunning quality output at only a fraction of the cost associated with manual process.
Pillow’s Willow VR Studios creates fairytale games for both 3DoF and 6DoF VR, excelling with its high-quality visuals while maintaining maximum performance. Their non-violent casual VR games featuring curious, likeable characters, are fun, easy to play and suitable for all ages.
Yue Cheng Tech aims to become the Netflix in VR. The company has selected more than 300 top-quality VR contents from 50+ partners in 15 countries, introduced them to China, and created world's first professional VR cinema. YCT also produce world-class contents with the world’s top talents in visual effects and movie industry.
Antilatency specializes in positional tracking solutions for VR/AR that enable multiplayer VR experiences within the tracking area without scale limits, using mobile or tethered VR headsets.
Configreality understands deeply how human spatial perception works across physical and virtual space simultaneously. With its proprietary spatial compression algorithm, users can feel as if they are walking in an infinitely large space even when the physical space is limited.
Super Node is a visual intelligence company with full-stack solutions that enables machines to learn its surrounding environments. The solution brings low-cost, high-accuracy obstacle avoidance, 6DoF tracking and SLAM (Simultaneous Localization and Mapping) capabilities to VR, AR and robotics.
VRWaibao offers a multiplayer collaboration platform in VR, while also creating a wide range of enterprise VR applications for customers in banking, manufacturing, real estate, healthcare, military and more.
Wewod is focused on delivering high-quality, location-based entertainment and educational VR content. The team has deep experience delivering 3D production work for renowned clients like Disney, Bandai Namco, and Nintendo.
Transmind Scenario-based interaction training architect won National Fintech entrepreneurial innovation award for its immersive interactive training experience and has been implemented in many finance institutes
Apelab seeks to democratize content creation for VR/AR. Its software toolkit Spatial Stories allows developers, designers or anyone without coding knowledge to build fully interactive XR content quickly and efficiently within an immersive environment, then export it to various platforms.
CALA offers a full-stack software solution that empowers fashion designers to turn ideas into garments faster – from first sketch to production and everything in between. Its 3D scanning technology allows consumers to easily take body measurements with smartphone photos and AR technology, then receive their orders with perfect fit.
Cloudgate Studio is an acclaimed game development studio behind hit VR titles Brookhaven Experiment and Island 359. A brilliant team of industry veterans, Cloudgate is on a strategic path to build game tech modules that will culminate in the first hit title for VR eSports. Virtual Self as an example allows users to see their body in VR and stream their gameplay without expensive setups.
eLoupes provides a real-time surgical imaging system for the operating room. Combining light field rendering and head mounted displays, hospitals can bring surgeons a solution that is superior to traditional imaging systems like microscopes while saving costs and improving patient outcomes.
Nanome seeks to democratize science and engineering using VR and Blockchain technology. Today’s legacy systems are outdated and create enormous inefficiency in the innovation process. With an intuitive and distributed platform to interact with scientific data, Nanome will help accelerate scientific innovation like never before.
Neurable develops brain-computer interface for VR control. The result of innovations in neuroscience and machine learning, Neurable interprets electroencephalography (EEG) signals for real-time interaction input. Think, “mind-controlled” experiences.
Quantum Capture is building the behavioral engine that will power the world’s AI-assisted virtual agents. Combining photo-real 3D characters, procedural animation systems and support for cognitive AI, Quantum Capture aims to equip developers with the necessary tools to create amazing, virtual human- based applications, while substantially reducing costs and compressing production timelines.
QuarkVR is the next-generation compression and streaming technology for untethered VR and AR experiences. It is a hardware agnostic software solution that supports 4K per eye resolution and is capable of streaming to a dozen simultaneous users in the same environment with minimal latency.
COVER provides a virtual livestreaming platform which users can perform with their avatars for audience to watch via mobile devices. It also offers live shows featuring their own virtual celebrities.
Looxid Labs has developed an emotional analytics platform optimized for VR using bio-sensors that measure users’ eyes and brain activities. Its machine learning algorithm is capable of accurately analyzing users’ emotional state, providing valuable data that can be leveraged to make a real impact in users’ VR experiences.
Red Pill Lab applies deep learning algorithms to optimize the workflow of real- time character animation. Its voice-to-facial engine and full body IK-solver work together to add a new level of realism to virtual characters in VR games.
VRCollab takes BIM (Building Information Modelling) to the next level, enabling architects, engineers, planners and consultants to collaborate seamlessly on construction projects. It is a software solution that instantly converts BIM models for use in design reviews, building requirement approval and construction coordination, as well as automated document generation.
Mixed Realms develops Sairento VR-one of the best-selling VR games in 2017. In 2018, the team is embarking on a bigger and more ambitious game project. Mixed Realms is not just passionate about developing high quality gaming experiences, but also about using leading technology like VR and AR to enhance further.
Astral Vision turns existing amusement park rides into VR attractions, offering a compelling and refreshing customer experience without engaging in capital-intensive upgrades.
- HTC has been consistently active in promoting the robust development of the VR industry, with its global team announcing in April the landmark Vive X accelerator program. The accelerator kicked off in August of this year in Taipei, San Francisco, Beijing and Shenzhen; applications for the second round will open on December 1st. All interested teams are invited to apply on END -
About HTC VIVE™
VIVE is a first-of-its-kind virtual reality platform, built and optimized for room-scale VR and true-to-life interactions. Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. The VIVE ecosystem is built around the best VR hardware in market, supported by VIVE X, a $100 million accelerator for VR and related technology start-ups, Viveport™, a global platform and app store with the world’s first VR subscription model that operates in more than 60 countries, and VIVE Studios, its VR content development and publishing initiative. For more information on VIVE, please visit www.vive.com
Vive China Regional PR Manager
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