Report: The State Of The European VR Industry

Report: The State Of The European VR Industry
August 3, 2017

Virtual reality (VR) has enjoyed an unexpected comeback since Facebook bought Oculus in July 2014. Amid high expectations, high-end, tethered head mounted displays (HMDs) such as Oculus Rift and HTC Vive, and mobile HMDs like Samsung Gear VR and Daydream, finally came to market in 2015 and 2016.


The logical result was a sharp increase in the number and size of VR funding rounds in 2016. The sector had a strong start in 2017, with Improbable’s staggering €443.7 million funding round in Q2, the largest-ever VC round for a private British company.


For this report, we partnered with virtual reality (VR) experts LucidWeb to dive into funding and exits numbers on VR companies from Europe, Israel and Turkey. We focused on the period of Q1 2015 to Q2 2017.


These numbers were gleaned from’s comprehensive database of funding rounds and exits across the European region. The database is compiled from our meticulous monitoring of hundreds of news sources in multiple languages.


The report also features insights from the recent European Virtual Reality Landscape, a joint project of The Venture Reality fund (The VR Fund) and LucidWeb.

This is just a small taste of our comprehensive report into Europe’s booming VR industry, so what else can you expect?

– breakdowns of European VR funding rounds tracked by during the quarter, by stage, quarter, category and size
– breakdowns of exits (M&A transactions + IPOs) tracked by during the quarter
– analysis of the top funding rounds and exits from Q1 2015 to Q2 2017
– an overview and analysis of the most active investors in, and buyers of, European VR tech companies
– a breakdown of notable VR funding round and exits in Europe
– an overview of key funding and exit trends


For a deep-dive into the above and our accompanying analysis, you can purchase the full report here for just £250.

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