Oculus Exec: VR's Future 'Not Necessarily Gaming'

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Oculus Exec: VR's Future 'Not Necessarily Gaming'
November 28, 2016

Oculus co-founder and chief engineer Jack McCauley shared his thoughts on the future of virtual reality, saying he doesn't believe it will "necessarily" be tied to video games.

 

"As a gaming platform, I'm not sure that with Unity and Unreal [that] we really understand how to write an application for [VR] that doesn't have secondary effects like nausea," McCauley explained on the latest episode of our monthly interview show IGN Unfiltered.

 

"And how do you write gaming content when you're so used to writing first-person shooters or something like that," he continued, adding that playing a first-person shooter in virtual reality is "not that great of an experience and kind of makes you a little queasy."

As such, McCauley said applications for VR "would have to be brand new content." He cited Google's 3D painting video game Tilt Brush as a "good demo" of what the technology can offer from a creative standpoint, but isn't sure for how long an experience like that would really be engaging.

 

"You've got me on the content part. I'd say it's not necessarily gaming," he concluded, suggesting that VR experiences for live sporting events and concerts are "probably the best type of content" for virtual reality.

 

In addition to co-founding Oculus and being the chief engineer of its VR headset, McCauley co-created USB, invented the scrolling mouse wheel, and designed the plastic guitars for Guitar Hero. Stay tuned for our full interview with McCauley when this month's episode of IGN Unfiltered goes live tomorrow. In the meantime, check out IGN's review of the Rift for our thoughts on Oculus' VR headset.

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