Head of Xbox Phil Spencer has come forward to shed light on Microsoft's plans for virtual reality, saying the company is opting for a "more open and inclusive approach."
"I'm going to try and be as open as we can, definitely across the platforms that we support," Spencer said in a Q&A with Gamasutra. "I think that right now if you're a developer, you're just looking for oxygen to go sell your game."
Spencer explained why Microsoft has currently held off from tying its gaming platform to a specific piece of VR hardware, noting that virtual reality is still very new. "I think we're on like a decade-long journey with VR, and we're still right at the beginning," he said.
However, that isn't to say Microsoft doesn't already have a plan in place. "In terms of hardware, we will talk more about it. There is a plan," Spencer said. "This is not a we don't know what we're doing; it's more that we aren't saying yet."
He also highlighted one of the issues Microsoft may face, noting that their "more open and inclusive approach" probably won't be received favorably by those with closed platforms. "The problem is the other people who are creating closed ecosystems are probably not going to like that. They're probably not going to want to play."
As such, Microsoft is currently inviting VR game developers who aren't tied to an exclusivity agreement to work on Windows, while still allowing them to distribute their game elsewhere. "We just want people to get users on the VR things that they've built right now," he explained. "Windows is the easiest space for us to start, which is why you've heard, so far, our VR plan has been more Windows-focused."
Spencer also echoed what he said last year at E3, reaffirming Microsoft's commitment to support VR on its upcoming console, codenamed Project Scorpio. "We will support VR on Scorpio, we're going to do that, I think it's important, I think there's some great immersive VR experiences," he said.