Tucked in an old building along West Colfax Avenue in Lakewood through an unassuming storefront is a first for Denver — an arcade offering users a chance to enter the immersive world of virtual reality.
Head Games VR, located at 9655 W. Colfax Ave., is the metro's first VR-only arcade
At first, it doesn't seem like much. A long hallway leads to the arcade itself, which is a low-lit room with a small welcome desk, a few scattered chairs and two taped off stations, 8 feet by 8 feet, divided by a curtain. The stations each have a VR headset and TV screen for players.
In the back of the main room is another small, brightly painted room with a third VR headset and TV screen, as well as a couch and additional chairs.
But what the store lacks for comfort and visual appeal to those in the real world, it more than makes up for it in the virtual world.
At each VR station, children wear a headset and explore an immersive world of their choosing — for some, it's one where they shoot monsters. For others, it's using a shield to block orbs while keeping beat with the music. Or it may simply be walking around a world with robotic pets.
Head Games VR subscribes to a VR launch service called Springboard VR, which allows customers to choose anything they'd like from a wide array of options.
"W hen [customers] come in and put on the headset, they'll see how much time they have left and they'll see a full 3D menu environment, and they can see the games available, they can see type of experience," said Nathan Hostetler, the chief operation officer. "Then, they can pick whichever game they want to play."
Adults, too, can find a rich VR experience at the arcade. Sample games include a co-op where teams work together to solve a puzzle, a horror-themed game asking the user to solve a mystery, and even a game where you learn "to job" in a world where robots do everything.