The augmented reality ecosystem continued to grow in the first half of 2018, with the number of AR companies growing 50 percent to 290 since the end of 2017, according to investor The Venture Reality Fund.
Above: The landscape for AR in the first half of 2018. Image Credit: The VR Fund
Propped up by Magic Leap’s impressive and almost crazy ability to raise money, the AR market continued to prosper from steady new investment. But Tipatat Chennavasin, general partner at The VR Fund, said in an interview with GamesBeat that investment activity grew across all sectors of the AR landscape in the first half, even if you factor out Magic Leap’s ability to raise so much money.
A year ago, The VR Fund was tracking 150 AR companies, and that number grew to about 200 by the end of 2017. Those companies are developing infrastructure, tools, platforms, applications, and content for the AR ecosystem, and Chennavasin said the sector remains healthy on a global basis.
“The 50 percent growth refers to the number of companies, not only among startups getting investments but large companies entering the market,” he said. “And with major companies like Apple, Google, Facebook, and Snap leading the charge for mobile AR,developers and investors have taken notice,” he said.
The first half 2018 report reveals the most substantial growth in apps and content targeting mobile phone based AR platforms from Apple and Google. There has been more than 13 million app downloads in the mobile AR ecosystem, but not much consumer success yet beyond Pokémon Go and potentially Jurassic World Alive. Pokémon Go has generated $1.8 billion in two years.
“Those outliers are strong, but we have not seen major successes yet,” Chennavasin said. “Social AR is doing well, like on platforms like Snap.”
Chennavasin notes that is why there has been significant investment in infrastructure technology, like AR cloud technology, to unlock those richer social experiences.
The VR Fund evaluated more than 4,000 companies and those selected in its visual landscape meet a certain criteria of funding, revenue, mainstream coverage and/or major partnerships.
The fund found that the majority of growth was in consumer apps for mobile AR but there was notable growth in all the categories such as AR smart glasses; 3D tools and SDKs: enterprise applications and display components for AR head-mounted displays.
Major technology companies are releasing tools to help developers and designers build richer mobile AR experiences. In addition to Apple and Google, startups like Blue Vision Labs, 6D.ai and Niantic are releasing AR cloud software development kits (SDKs) that allow for social AR experiences.
Before raising an undisclosed amount of money from AT&T on Wednesday, Florida-based Magic Leap, which is creating the Magic Leap One AR glasses, had raised to $2.3 billion. But even if you factor that out, Chennavasin said that investments in AR are steady in the hundreds of millions of dollars, and that’s why the number of companies in the ecosystem continues to expand.
Joining Snap and Facebook, Amazon, Adobe and Unity 3D have unveiled their creative tools for mobile AR.
On top of that acquisitions of AR technology companies by non-technology companies such as Williams Sonoma and L’Oréal show how broad of an impact AR is expected to have in industries like e-commerce.
Social AR is becoming a big category with heavy usage. Major social apps like Snap, Facebook, Instagram, Apple Messages, and Snow all support AR features. Last year Snap reported nearly 70 million users spend an average of three minutes a day with their AR “Lenses.”
For mixed reality HMDs, the Magic Leap developer kits are now in the hands of certain developers and the next version of the Microsoft Hololens developer kitis rumored to launch early 2019. There still is no announcement for when any consumer MR HMD will ship.
The conventional wisdom is that VR investment is dropping because of slow consumer sales and AR is rising. But Chennavasin said that VR continues to be strong, as evidenced by investments like Penrose Studios raising $10 million and the continued support for VR by big companies.