Designing Accessible VR Experiences

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Designing Accessible VR Experiences
February 19, 2021

In this video, we will demonstrate the importance of considering many different participant types in order to create accessible immersive experiences. We’ll do this by introducing you to scenarios in which accessible design broadens who can participate in applications, as well as some best practices to avoid creating jarring or dissonant experiences during gameplay.

 

By the end of this video, you should be able to:

◘ Identify the requirements to pass the Oculus Accessibility VRCs

◘ Clearly explain the impacts of accessible Virtual Reality Design.

◘ Understand the considerations to make when designing for persons with visual impairments.

◘ Explain the importance of Subtitles in a game.

◘ Alternatives to head-tracking that can be implemented for players with limited to no mobility

◘ Explain why it is important to implement distance grabbing.

◘ Describe various forms of Virtual Reality Locomotion and how allowing customization can enhance inclusivity.

◘ Describe controller customization and why it is key to inclusive design.

◘ Demonstrate examples of in-game feedback and direction that can be given to help Immersion.

◘ Explain accessible UI and UX decisions to be made in VR Design

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