The HTC Vive X investment program has helped numerous XR companies around the world develop and bring their projects to market over the past few years. This week Vive X announced that the value of its investments has nearly double as well as revealing seven new investments.
Since its launch in 2016 Vive X facilitated more than 100 deals across its six locations around the world. 17 of those companies in its portfolio have received additional outside funding in the last year, amounting to over $60 million of investment.
Real-time VR CAD collaboration platform Mindesk is one of those companies, recently acquired by Vection Technologies Ltd; an Australian multinational software company.
One area that Vive X has focused on is enterprise software to improve training, collaboration in the workplace and other use cases. “We work closely with our portfolio companies to help them operationally, and we see them not only weathering the economic storm but thriving,” said Marc Metis, Vice President, HTC Vive in a statement. “We will continue to invest aggressively, especially in the area of enterprise XR, where we are able to add considerable value as a leading player with deep market experience.”
As for the seven most recent companies Vive X has invested in, they are:
- 3Data – “3Data is 3D platform for IT & Cybersecurity Operations. Through the power of WebXR, Artificial Intelligence, and IoT, 3Data fuses multiple real-time data streams and intelligently cross-correlates alerts, logs, and raw sensor data into a Virtual Operations Center allowing remote IT teams to more efficiently detect and respond to threats, reduce downtime and mitigate risk all in a single, collaborative 3D space.”
- BodySwaps – “BodySwaps is a complete soft skills training solution for corporate and education organizations that combines behavioural science, data and immersive VR simulations to create deep and lasting behavioural change.”
- Imaged Reality – “Imaged Reality developed 3DGAIA, the first Enterprise VR platform for the Oil Industry that helps to reduce risk and uncertainty by bringing the field to the office. It enables immersive learning and remote collaboration connecting expertise across the globe.”
- Maze Theory – “Creating narrative experiences centred on active participation, Maze Theory is the developer behind immersive VR experiences like Doctor Who: The Edge of Time and Peaky Blinders, The King’s Ransom.”
- ORamaVR – “ORamaVR has built the world’s most intelligent VR training simulations for healthcare education and assessment. By applying principles of neuroscience, spatial computing and machine learning, ORamaVR is focused on the rapid acceleration of human learning in medicine. An award-winning, evidence-based, deep tech start-up, ORamaVR has developed a proprietary software development kit for high-speed, scalable prototyping.”
- Talespin – “Talespin is building the spatial computing platform to power talent development and skills alignment for the future of work. Founded in 2015, the company leverages its proprietary XR technology platform Runway to deliver XR-based learning and training applications, mixed reality field tools to support employee job performance, and to advance the collection and alignment of skills data.”
- VantagePoint – “Vantage Point was founded under the belief that while technology can cause apathy, immersive technology can drive empathy and fundamentally make the world more human. Today Vantage Point is actively developing the platform and the products to train people on EQ-driven Soft Skills that matter, with the ultimate goal of enabling humans to unlock their full potential. Vantage Point tackles enterprise training around important topics such as Diversity, Equity and Inclusion, and Workplace Anti-Sexual Harassment training.”